I play a lot of Day of Defeat. Sunday night is my clan's practice night. We only just started putting a competitive team together so our practices were still a little raw. After going through one of the popular maps tonight and trying out all kinds of new tactics, we decided to help drum up some interest in our clan, but for members and to find other clans to play against, but going into another clan's public server.
Nice idea in theory, but it made me want to stick a fork in my ear. Bad enough when a PLAYER is spamming with with audio (hitting the character voice actions, or just using their mic too much), but when the SERVER is doing it? If I wanted to hear all ubber-base "Double kill!" and "ultra kill!", I'd play Quake. One of the things I like about Day of Defeat is that it has a certain degree of realism.
I will kill our team leader if he suggests that again.
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To traceroute or not to traceroute?
Last night I’m on my DoD clan’s Ventrillo server just before a scrimmage and yakking with teammates waiting for the game to begin. Dunno what to say about a guy who knows how to do a traceroute, but not a cut’n'paste. Not making the assumption that my gentle readers know what the hell I’m talking about… Originally published at /dev/zero. You can comment here or there. Reason #472 why you can’t cede control of the firewall/router to your roommate:
Late night downloads of the 400Mb+ patch to WoW, going at a snails pace, because you don’t have access to open the ports the downloader uses for it’s bittorrent client. Quick swap of the Linksys router with the crappy AirLink+ router I have sitting around, adjust the firewall properties and I’ve gone from “you appear to be behind a firewall” to “Estimated time left: about 10 minutes” Originally published at /dev/zero. You can comment here or there. |
